Software Is Just a Tool, Not a Religion
Software is just a tool for solving problems, not every problem needs code. Sometimes a conversation, paper, or pencil works better. We overengineer, add complexity, and forget the goal. Great developers use technology where it helps, and show restraint where it doesn’t.
Software development is, at its core, embarrassingly simple.
We solve problems with a computer.
That’s it.
Not build platforms.
Not design ecosystems.
Not architect digital transformations.
We help people solve problems, and sometimes the best tool happens to be software.
Sometimes.
Here’s the uncomfortable truth: many problems don’t need software at all.
They need a piece of paper.
They need a whiteboard.
They need two humans talking to each other.
Yet we reach for code like a reflex.
A new requirement appears, and our fingers already itch for a keyboard. We spin up repositories, define schemas, deploy pipelines, configure clouds. We design elaborate systems to manage things that could have been handled with a checklist and a conversation.
That’s not engineering.
That’s habit.
Good engineers don’t default to technology. They default to understanding.
They ask:
- What problem are we actually trying to solve?
- Who is suffering right now?
- What is the simplest thing that could possibly work?
Often the answer is not an app.
It’s a process change.
It’s clearer communication.
It’s removing a step instead of automating it.
A pencil is undefeated in availability, performance, and reliability. It has zero downtime. It requires no updates. It never breaks because someone rotated an API key.
And yet we routinely replace it with fragile systems that need monitoring dashboards and on-call rotations.
Why?
Because software feels productive.
Shipping code gives us dopamine. Spinning up services makes us feel useful. Complexity masquerades as progress.
But complexity is a tax. You pay it every day.
Every new abstraction is something someone must understand.
Every new service is something that can fail.
Every new workflow is another chance to confuse a user.
Clean Code teaches us that simplicity is not a luxury. It’s a responsibility.
The same applies to systems.
If you can solve a problem with a form, don’t build a portal.
If you can solve it with a conversation, don’t build a workflow engine.
If you can remove the problem entirely, don’t automate it.
Sometimes the most elegant solution is subtraction.
And then there’s the other mistake: using technology in the wrong way.
We introduce tools meant to simplify life, and somehow they end up doing the opposite. We bury users in options. We add configuration instead of clarity. We optimize for edge cases while forgetting the main path.
We forget the goal.
The goal is not software.
The goal is not architecture.
The goal is not technical excellence for its own sake.
The goal is to make things simpler, safer, and more reliable for real people.
Technology should reduce friction, not create it.
It should fade into the background, not demand attention.
It should support humans, not force humans to adapt to it.
Good developers know when to code.
Great developers know when not to.
They respect simplicity.
They value communication.
They choose boring solutions.
They avoid cleverness.
They optimize for understanding.
Because in the end, software is just a tool.
And like any tool, it’s powerful only when used with restraint.